New Year, New Scratch

Creative Coders Club on Monday was one of our best sessions ever.  The kids were really creative and funny and fun to work with.  The kids that came were all returnees and familiar with Scratch.  It was their first time working with Scratch 3.0 and despite a few grumblings about where familiar tools went, they were able to create some creative projects.  For such young people, they really seem upset about the changes to their coding environment.  I’m sure they will get used to the new version and not look back.

When I was looking for a project this month I noticed the tutorial from Cartoon Network on Animating an Adventure Game.  I knew the Creative Coders had been wanting to make an adventure-type game.  I added this option to our January studio and went through the tutorial myself so I could field any issues.  It has some fun character Sprites but turns out to be a simple “collect the gems” game. I felt it was a nice option for the club.

I also looked at the Scratch Design Studio for January.  I’ve been looking at the prompts each month since the Scratch Conference in August, hoping to find one that would work for this club.  The current theme is the Year 3000.  I felt it would really bring out their imagination and creativity.

I started out our meeting with a “Happy New Year” and a question for them. Did things seem different now that it was 2019 or did things just seem the same?  I told them that when I was their age, computers weren’t for kids and that 500 years ago books weren’t for kids either.  Then we brainstormed about what the year 3000 would be like.  That was the first hook.

Then I read them the Scratch Design Studio description.  I really liked some of the questions it asks, like what will food be? like or how will we dance?  It sparks the imagination. They shared their ideas and I had a difficult time getting them to not share all at once.

Next, I showed them the project I made about the year 3000.

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My sample Year 3000 project

The other hook was the text-to-speech extension in Scratch 3.0.  screen shot 2019-01-08 at 9.29.24 pmI had read that some of the tools from Scratch 2.0 – like music and pen blocks – had been moved into the extensions section.  When I went looking, I found the text-to-speech extension.  It is easy to implement and works great.

 

I knew it would be a hit with the Creative Coders, and I was right.  (My only worry would be about the appropriateness of the middle school students – and I let them know, a few times, what my expectations were).

Everyone incorporated text-to-speech in their project and everyone used it appropriately. Whew.

There is not much time in an hour to imagine and create a project but the kids managed to work hard and when I told them they had only 10 minutes to get something ready to share, a few of them revised their big ideas into something manageable.  Two (of ten) said they would finish later.

In the last ten minutes, I showcased the projects they made and added to our January 2019 studio.  We laughed and enjoyed each other’s creativity and imagination.

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The very funny “So boring” Year 3000.

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Another very funny text-to-speech Year 3000 project.

I highly recommend trying out the text-to-speech extension blocks and the different voices.  It is a little tricky to have the “text-to-speech” and “say” blocks sync up (like closed-captioning) but is worth it to be able to see and hear the project.

I hope some of them submit their projects to the Scratch Design Studio and I hope next months SDS theme is just as fun.

Happy New Year and kudos to the Scratch team for a great new version!

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Project Management from Design to Showcase

Here are the links to my Saturday Scratch Conference workshop for those who prefer digital or can’t be there.

Presentation slides

Folder with everything

Scratch studio with projects we will be discussing.

Let me know if I left anything out.  I’ll reflect on my conference experience soon.

 

Create Your Own World

I don’t usually blog in the summer, but I’m running a weekly summer code club at the library in July and I’m being a bit reflective about the monthly one that I helped lead this last year.

Earlier in the year, I introduced a new (to me, too) project to the Lebanon Library Creative Coders. We decided to take two of our monthly meetings, February and March, to work on the Create Your Own World project from Code Club World.  I knew this middle school age group would enjoy creating a platform game. One of them even continued to work on it for a third month and was able to add a lot of detail like hit points, inventory list, and bad guys.

 

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World detailed with inventory, hp, weapon and bad guys.

The first meeting we focused on setting up the player movement.  We remixed Code Club Rik’s Resources for this project so we could jump right in with the coding.  When I was prepping for our meeting, I went ahead and changed the character from a square to an overhead view of a guy walking.  One of my original groups of students created Showcase projects called Tomb of Terror and Shadow Swamp with Hatty McWalker.  That’s who I was thinking of with this guy.

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Overhead view of my player.  I added a costume with the mirror image and a “next costume” block in my code to make him look like he is walking.

The Creative Coders were certainly creative with the movement options.  I’m used to using arrow keys for movement, but these middle schoolers liked ASWD and this creative ghoulish option with side arrows for turning and up for forward:

 

I’m finding it useful to look at the code more closely.  There are some interesting, creative coding going on and I’m seeing some misconceptions that will help me help them debug their code.

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Well coded ASWD movement and wall checking

I’ve seen this forever-forever coding before. Something is not working like they expect and they try to solve it with nested forever loops.

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Nested infinite (practically) loops didn’t fix the problem – switching to the “play sound until done” block did.

Or they are checking for an event and forget to put in the forever loop:

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One time event checking?

This wall checking code has been separated from the key-press event giving no response.

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If touching wall move in all directions at once.

A couple of the coders explored more blocks where you can define your own.  This led to a teaching moment for me to explain how these function blocks worked.  It turned out less useful than my right-click to duplicate code suggestion.

 

 

All in all, they impressed me. In the moment I’m not always sure what is going on with everyone and even at the end when we stop to share what we’ve accomplished I don’t always know how they did.

Some of them didn’t want to continue what they had started the month before, but they were self-motivated and independent enough to work on their own projects.

I love that this crew is supportive of each other and willing to share their ideas and compliments.

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I appreciate good, supportive commenting

Some of the same students have signed up for the summer session. I’m looking forward to it.

Make It Your Own

My 10th after school Code Club started at the end of February.  This is a small group of 10 4th grade students, which is nice for a change. It is great to have three girls in the club, too. A couple of the students were in Code Club in 3rd grade and a couple students also come to the monthly Library Code Club.

For our first project, I presented an old Code Club project “Felix and Hebert” which I did not find on the Code Club World site when I went to link to it. It is a simple chase game where one Sprite is controlled by the mouse, the other chases after it. The project gets you a simple game with very little coding. It is a nice way to introduce Sprites and Events and I saw some creative projects.

For our second meeting, we started with an Etch-a-sketch project with the option to add a maze game to it.  Some students stayed with the Etch-a-sketch project, just having fun messing around with drawing on the screen. It was a nice twist to start with the Pen blocks and directional controls, then add the wall color sensing code for a maze game. I feel these two projects transition nicely into each other instead of doing one project or the other.

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This student just enjoyed making a drawing program.

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Etch-a-Sketch code

Another student changed the arrow keys commands to generate interesting curve drawings. The up arrow moves the Sprite forward as normal but the left and right keys turn the Sprite.  Hold two keys at once for drawing curves.

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Up arrow for moving forward, Left and right for changing direction. Plus the trail of the chaser bot.

 

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It was very cool to see curves drawn instead of the usual straight lines and square corners of the Etch-a-Sketch. Some of the other students wanted to copy this movement style.  I was proud to see the students share their code ideas.  Later I saw one student sharing a way to make your own code blocks. He thought this code was how he made the Sprite stop moving.

When I looked closer, I noticed he didn’t have any blocks under the define hat.  He was sharing his code but it wasn’t code that was affecting anything.  I am impressed that he choose to design his own code block when he couldn’t find the block he wanted, even if he doesn’t yet understand how to do that.

Next week we are going to try the Chatbot project and I’ll have to explain how the “Make your own blocks” work.  I have been wanting to show students how those work, now I have a good excuse.

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In this project, you can teleport to the rainbow.

 

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Touch yellow to be teleported to the rainbow. Touch black to return.

This is a creative and adventurous group.  Should be a fun 10 weeks.

Snow Day Cancels Showcase #9

We had a snow day on the day of our Code Club Showcase, so it was canceled.  I decided not to reschedule it.  I sent an email to all of the parents to let them know.

I included a link to all of the finished projects with this note:

Please take a moment and have your child show you his or her project.  Give it a try.  They are all very creative and represent a lot of hard work on their part.  Well done, everyone!

We had 14 great projects this term with a lot of variety.

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Drop you, Cat Sweeper, and Parkour Cat are all difficult maze-type games. Riddler, Ghost Math and Penguin Trivia ask hard questions.  In addition, there are two virtual pet projects, three chase games, two catch games, and a fighting game.

 

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All original artwork is tons of work.

 

The creator of Kung-fu Master spent a lot of time designing his Sprites with different costumes for different fight poses.  He uses different keys to control each character and has a computer-controlled character for the user to battle.  He worked independently and did an amazing job.

 

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Cat Sweeper, a chase, maze hybrid

I admit I was hoping to see Cat Sweeper presented so I could find out more about it. This was another independent coder who worked really hard and shows a lot of coding skill. It even has a one or two player mode. I ‘lose’ a lot every time I play it.

 

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Space Adventures

The creator of Space Adventures wanted to make a Try Not to Laugh project as well but instead concentrated on a fun, challenging catch game.

I found time this week during 4th-grade recess to have the Code Club members invite a school friend to join them and test out the games they all made.  It was not the same as having a showcase presentation, but their games were played and enjoyed by all.

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I certainly enjoyed coaching them and watching them develop their coding skills. Well done, everyone!

 

 

Catch with Creative Coders

Last week I presented the Catch Game project to my group of coders that meets at the library once a month.  This group has a different vibe than my weekly Code Club.  Some of these coders are a bit older, some were in my Code Club when they were in 4th grade and we have new members each month.

We are also using online Scratch accounts on the library Chromebooks instead of Scratch 2.0 offline editor.  I’ve set up a teacher account and a class. Members can use one of the pre-set 15 student accounts or their own Scratch account if they have one.

Each month I set up a studio for them to add their projects. Then we can all try out and play their projects at the end of the session.   I’ve had a bit of trouble with adding studios.  Sometimes they have not been available to the students to see or to add their projects, but I think I’ve figured out why.  There are two ways I can set up a studio in my Scratch Teacher Account – under My Classes and under My Stuff.  If I can set up a studio inside My Classes, that will automatically allow my students to be curators of that studio.  If I set up the studio under My Stuff then only I am set up as a curator of the studio.  Interestingly, I can see all of the studios from My Studios. The difference appears when I look in the Curators tab.

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We emphasize creativity in their project design and encourage sharing and playing each other’s projects at the end of each session. I like to display each one on the big screen as well, as we want to celebrate each coder’s hard work. So I was a bit frustrated when no one could see the studio I set up.  One student helped me out on Monday by setting up a studio from his student account and adding to it all the shared projects.

 

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Catch the snowflakes

 

 

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1000 bonus points for catching the soccer ball!

 

They are a pretty creative bunch and didn’t have much problem with the project.  One student seemed to strive to annoy everyone with “creative” sound effects.  Others were making the screens fill with falling pugs or watermelons.

One student asked about keeping a high score list.  I think I’ll need to look into that request.  I know I’ve seen instructions about that somewhere.

Poetry Generation in Scratch

Fourth graders in Ms. Bradley’s class finished up their Hour of Code projects yesterday and we published their poetry generators in this Poetry Studio.

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These students have been doing quite a bit of poetry work this fall so when I approached their teacher about a Scratch project for Computer Science Ed Week, I had Code Club World’s Ada’s Poetry Generator project in mind.

The students worked in pairs and generated a list of verbs, nouns, adverbs, and adjectives in the classroom before heading to the computer lab.  The next step was to makea stage backdrop in Scratch.  I didn’t want them to use one from the library of backdrops but to create their own.  I showed them how to quickly color fill with a gradient but they all sort of went with lines of color, which looks pretty cool.

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I decided to jump into the middle of the Code Club World project and have them start with creating their lists and coding the poem generator.  I was concerned the papers with the lists of words would disappear before we had a chance to finish up the project.  I was right. We had a snow day on the day they were scheduled to complete the project.  Yesterday, last day before the break, we squeezed in the time to complete the poetry generators.

With the lists already made and the poems coded during the first session, the second work session was aimed at checking their code to make sure everything worked and adding a beginning and an end.  Could you add a second Sprite to introduce the poem generator and give instructions?  Could you some action or music at the end?

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basic poem generation code.

 

 

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A beginning, middle, and end.

 

Then we uploaded the projects to share with the Scratch community.

Some notes on facilitating pair work: I did talk about pair programming before we sat at the computers.  During each session, I would announce “time to switch driver and navigator” at regular intervals, as many weren’t willing to give up control on their own.

Also, don’t give them too much time to work on this or the special effects will outshine the poetry.

Don’t forget to save some time to add instructions, notes, and credits on the project page.  I need to be better at this.

It would have been great to have time to enjoy other classmates’ projects and give feedback, but at least they are posted and shared.

I would do this project again.