Well, Code Club Showcase #1 was a hit, I think. The computer lab was completely packed with parents, grandparents, siblings…. Wow. Incredible turnout. So much going on that I’m not really sure how it went. I got an overall positive vibe in the midst of the chaos. I’m not sure anyone knew what to expect, myself included. I definitely will try a few things differently next time.
First, I must say I that I was impressed with each student. Not all the projects turned out as they had hoped. Some didn’t present at the Showcase because they felt they didn’t finish. Some projects had technical difficulties. The presentations were varied. Regardless, everyone worked hard and did their best to make something and show it off to their peers and parents.
I take responsibly for the chaos & technical difficulties. Those issues could have been minimized with some better planning. I need the students to finish their projects earlier so I have more time to get everything ready ( I thought I had, but they kept making changes to their projects. I also need to give them time to prepare to present. To me that means a re-engineering of the game design and review process. The deadline has to be defined and I need to be firm about it. Every time I asked if a project was done, I invariably got, “not yet”. Everyone was putting final touches on their projects up until the moment the parents arrived (or beyond). Then it was a scramble to make the project available to access while the creators were presenting it on the head computer.
I also need to remember that 4th graders should be given a chance to rehearse before speaking in front of a large crowd of parents and peers. I should’ve made a list of presenters, too. Then I would’ve known ahead of time that 2 groups didn’t want to present.
Finally, these projects need to be shared and enjoyed by the rest of the school. Not that I need to drum up interest for Code Club, but it is quite remarkable what these students have accomplished in such a short time, and I think others in our school community should see and enjoy what they’ve done. I’m very proud.
Even my high school student volunteer was impressed by some of the projects. He especially liked and commented on The Indespicable Giant Baby Head Game makers’ unique way of coding for gravity.
Here’s the link to our Showcase studio on the Scratch website: Code Club Showcase #1